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TOG
2012
165views Communications» more  TOG 2012»
11 years 7 months ago
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...
ICRA
2005
IEEE
186views Robotics» more  ICRA 2005»
13 years 11 months ago
CPG-Based Manipulation: Adaptive Switchings of Grasping Fingers by Joint Angle Feedback
Abstract— Human can efficiently grasp and dextrously manipulate various objects using their fingers cooperatively. When they attain proficiency in the rotating manipulation of...
Yuichi Kurita, Kazuyuki Nagata, Jun Ueda, Yoshio M...
SIGGRAPH
2010
ACM
13 years 9 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
PG
1999
IEEE
13 years 9 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko
SIGGRAPH
2000
ACM
13 years 9 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov