Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
We consider infinite antagonistic games over finite graphs. We present conditions that, whenever satisfied by the payoff mapping, assure for both players positional (memoryless...
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
We apply genetic programming to the evolution of strategies for playing chess endgames. Our evolved programs are able to draw or win against an expert human-based strategy, and dra...
Abstract. MPEG-4 supports dynamic scene composition through various interactions such as adding/removing/replacing objects and changing object’s properties. MPEG-4 content can ex...