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» Optimization of a Billiard Player - Tactical Play
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GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
13 years 11 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
MFCS
2004
Springer
13 years 10 months ago
When Can You Play Positionally?
We consider infinite antagonistic games over finite graphs. We present conditions that, whenever satisfied by the payoff mapping, assure for both players positional (memoryless...
Hugo Gimbert, Wieslaw Zielonka
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
13 years 10 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
EUROGP
2005
Springer
103views Optimization» more  EUROGP 2005»
13 years 11 months ago
GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players
We apply genetic programming to the evolution of strategies for playing chess endgames. Our evolved programs are able to draw or win against an expert human-based strategy, and dra...
Ami Hauptman, Moshe Sipper
PCM
2004
Springer
180views Multimedia» more  PCM 2004»
13 years 10 months ago
An Adaptive Scene Compositor Model in MPEG-4 Player for Mobile Device
Abstract. MPEG-4 supports dynamic scene composition through various interactions such as adding/removing/replacing objects and changing object’s properties. MPEG-4 content can ex...
Hyunju Lee, Sangwook Kim