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» Optimized subdivisions for preprocessed visibility
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ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
13 years 10 months ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...
WSCG
2003
158views more  WSCG 2003»
13 years 6 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
CORR
1999
Springer
222views Education» more  CORR 1999»
13 years 5 months ago
Analysis of approximate nearest neighbor searching with clustered point sets
Abstract. Nearest neighbor searching is a fundamental computational problem. A set of n data points is given in real d-dimensional space, and the problem is to preprocess these poi...
Songrit Maneewongvatana, David M. Mount
JMM2
2007
123views more  JMM2 2007»
13 years 5 months ago
An Assignment Scheme to Control Multiple Pan/Tilt Cameras for 3D Video
— This paper presents an assignment scheme to control multiple Pan/Tilt (PT) cameras for 3D video of a moving object. The system combines static wide field of view (FOV) cameras...
Sofiane Yous, Norimichi Ukita, Masatsugu Kidode
VISUALIZATION
1999
IEEE
13 years 9 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva