Sciweavers

94 search results - page 1 / 19
» Optimizing the Behavior of a Moving Creature in Software and...
Sort
View
ACRI
2006
Springer
13 years 10 months ago
Optimal 6-State Algorithms for the Behavior of Several Moving Creatures
The goal of our investigation is to find automatically the absolutely best rule for a moving creature in a cellular field. The task of the creature is to visit all empty cells wi...
Mathias Halbach, Rolf Hoffmann, Lars Both
ACRI
2004
Springer
13 years 9 months ago
Optimizing the Behavior of a Moving Creature in Software and in Hardware
We have investigated a problem where the goal is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type OBSTACLE, EMPTY or CRE...
Mathias Halbach, Wolfgang Heenes, Rolf Hoffmann, J...
PACT
2005
Springer
13 years 9 months ago
Optimal Behavior of a Moving Creature in the Cellular Automata Model
The goal of our investigation is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type Obstacle, Empty or Creature. Only Crea...
Mathias Halbach, Rolf Hoffmann
ARCS
2006
Springer
13 years 8 months ago
Minimising the Hardware Resources for a Cellular Automaton with Moving Creatures
: Given is the following "creature's exploration problem": n creatures are moving around in an unknown environment in order to visit all cells in shortest time. This...
Mathias Halbach, Rolf Hoffmann