A social network is defined as a social structure of individuals, who are related (directly or indirectly to each other) based on a common relation of interest, e.g. friendship, t...
Recent studies on people recommendation have focused on suggesting people the user already knows. In this work, we use social media behavioral data to recommend people the user is...
Ido Guy, Sigalit Ur, Inbal Ronen, Adam Perer, Mich...
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
We report on a study of the English edition of Wikipedia in which we used a mixed methods approach to understand how nested organizational structures called WikiProjects support c...
Andrea Forte, Niki Kittur, Vanessa Larco, Haiyi Zh...
The human behavior modeling community has traditionally been divided into those addressing individual behavior models, and those addressing organizational and team models. And yet...