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WSCG
2003
209views more  WSCG 2003»
13 years 6 months ago
3D Reconstruction of Sports Events for Digital TV
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
C. Malerczyk, K. Klein, Torsten Wiebesiek
CGF
1998
213views more  CGF 1998»
13 years 5 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICIP
2004
IEEE
14 years 7 months ago
Rate-constrained adaptive fec for video over erasure channels with memory
Current adaptive FEC schemes used for video streaming applications alter the redundancy in a block of message packets to adapt to varying channel conditions. However, for many pop...
Shirish S. Karande, Hayder Radha
ICCV
2009
IEEE
14 years 7 months ago
Complete Multi-View Reconstruction of Dynamic Scenes from Probabilistic Fusion of Narrow and Wide Baseline Stereo
This paper presents a novel approach to achieve accurate and complete multi-view reconstruction of dynamic scenes (or 3D videos). 3D videos consist in sequences of 3D models in mot...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama
BMCBI
2005
302views more  BMCBI 2005»
13 years 5 months ago
CGHPRO - A comprehensive data analysis tool for array CGH
Background: Array CGH (Comparative Genomic Hybridisation) is a molecular cytogenetic technique for the genome wide detection of chromosomal imbalances. It is based on the cohybrid...
Wei Chen, Fikret Erdogan, H.-Hilger Ropers, Steffe...