Sciweavers

31 search results - page 2 / 7
» PaSSAGE: A Demonstration of Player Modeling in Interactive S...
Sort
View
AAAI
2012
11 years 7 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
INTETAIN
2009
Springer
13 years 12 months ago
An Experiment in Improvised Interactive Drama
Abstract. To inform the design of interactive drama systems, we investigate the experience of an interactor being part of a story that they can have a fundamental influence on. Im...
Ivo Swartjes, Mariët Theune
PCM
2005
Springer
82views Multimedia» more  PCM 2005»
13 years 10 months ago
Responsive Multimedia System for Virtual Storytelling
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...
ACMACE
2009
ACM
13 years 12 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
PVLDB
2010
86views more  PVLDB 2010»
13 years 3 months ago
Thirteen New Players in the Team: A Ferry-based LINQ to SQL Provider
We demonstrate an efficient LINQ to SQL provider and its significant impact on the runtime performance of LINQ programs that process large data volumes. This alternative provider...
Tom Schreiber, Simone Bonetti, Torsten Grust, Manu...