Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Abstract. To inform the design of interactive drama systems, we investigate the experience of an interactor being part of a story that they can have a fundamental influence on. Im...
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
We demonstrate an efficient LINQ to SQL provider and its significant impact on the runtime performance of LINQ programs that process large data volumes. This alternative provider...
Tom Schreiber, Simone Bonetti, Torsten Grust, Manu...