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» Painting lighting and viewing effects
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GRAPHICSINTERFACE
2001
13 years 7 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
ISVC
2010
Springer
13 years 4 months ago
RibbonView: Interactive Context-Preserving Cutaways of Anatomical Surface Meshes
We present an interactive visualization tool that provides users with the capability of cutting away the surfaces of enclosing objects to reveal interior or occluded objects. This ...
Tim McInerney, P. Crawford
CGF
2010
189views more  CGF 2010»
13 years 6 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
ECCV
2010
Springer
13 years 9 months ago
Ring-Light Photometric Stereo
We propose a novel algorithm for uncalibrated photometric stereo. While most of previous methods rely on various assumptions on scene properties, we exploit constraints in lighting...
SI3D
2006
ACM
13 years 12 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...