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ISMIR
2004
Springer
154views Music» more  ISMIR 2004»
13 years 10 months ago
Mapping Music In The Palm Of Your Hand, Explore And Discover Your Collection
The trends of miniaturization and increasing storage capabilities for portable music players made it possible to carry increasingly more music on small portable devices, but it al...
Fabio Vignoli, Rob van Gulik, Huub van de Wetering
SIGSOFT
2002
ACM
14 years 6 months ago
Secure systems development based on the common criteria: the PalME project
Security is a very important issue in information processing, especially in open network environments like the Internet. The Common Criteria (CC) is the standard requirements cata...
Monika Vetterling, Guido Wimmel, Alexander K. Wi&s...
AAAI
2012
11 years 7 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 7 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
TEDU
2008
124views Education» more  TEDU 2008»
13 years 5 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling