This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, Body Animation Parameters (BAP...
Siddhartha Chattopadhyay, Suchendra M. Bhandarkar,...
In this paper, we propose a compression scheme for animated semi-regular meshes. This scheme includes a spatio-temporal wavelet filtering to exploit the coherence both in time and...
Compressive Sensing (CS) uses a relatively small number of non-traditional samples in the form of randomized projections to reconstruct sparse or compressible signals. The Hough t...
Ali Cafer Gurbuz, James H. McClellan, Justin K. Ro...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...