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ICIP
2002
IEEE
14 years 7 months ago
Advanced animation framework for virtual character within the MPEG-4 standard
This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
Françoise J. Prêteux, Marius Preda
ICW
2005
IEEE
160views Communications» more  ICW 2005»
13 years 11 months ago
BAP Sparsing: A Novel Approach to MPEG-4 Body Animation Parameter Compression
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, Body Animation Parameters (BAP...
Siddhartha Chattopadhyay, Suchendra M. Bhandarkar,...
MMM
2009
Springer
137views Multimedia» more  MMM 2009»
14 years 2 months ago
Bit Allocation for Spatio-temporal Wavelet Coding of Animated Semi-regular Meshes
In this paper, we propose a compression scheme for animated semi-regular meshes. This scheme includes a spatio-temporal wavelet filtering to exploit the coherence both in time and...
Aymen Kammoun, Frédéric Payan, Marc ...
ICASSP
2008
IEEE
13 years 11 months ago
Compressive sensing of parameterized shapes in images
Compressive Sensing (CS) uses a relatively small number of non-traditional samples in the form of randomized projections to reconstruct sparse or compressible signals. The Hough t...
Ali Cafer Gurbuz, James H. McClellan, Justin K. Ro...
CA
2002
IEEE
13 years 10 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...