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» Path Abstraction for Combined Navigation and Animation
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MIG
2009
Springer
13 years 11 months ago
Path Abstraction for Combined Navigation and Animation
Ben J. H. van Basten, Arjan Egges
CAPTECH
1998
Springer
13 years 9 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CA
1999
IEEE
13 years 9 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
MIG
2010
Springer
13 years 3 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
GISCIENCE
2008
Springer
141views GIS» more  GISCIENCE 2008»
13 years 6 months ago
Simplest Instructions: Finding Easy-to-Describe Routes for Navigation
Abstract. Current applications for wayfinding and navigation assistance usually calculate the route to a destination based on the shortest or fastest path from the origin. However...
Kai-Florian Richter, Matt Duckham