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SI3D
2003
ACM
13 years 10 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGGRAPH
1999
ACM
13 years 9 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
GRAPHICSINTERFACE
2000
13 years 6 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 9 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
GBRPR
2009
Springer
13 years 12 months ago
Texture Segmentation by Contractive Decomposition and Planar Grouping
Abstract. Image segmentation has long been an important problem in the computer vision community. In our recent work we have addressed the problem of texture segmentation, where we...
Anders Bjorholm Dahl, Peter Bogunovich, Ali Shokou...