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» Patterns and computer game design innovation
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NJC
2000
169views more  NJC 2000»
13 years 4 months ago
A Type System for Bounded Space and Functional In-Place Update
We show how linear typing can be used to obtain functional programs which modify heap-allocated data structures in place. We present this both as a "design pattern" for ...
Martin Hofmann
HT
2000
ACM
13 years 9 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson