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SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
13 years 11 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
JOT
2008
114views more  JOT 2008»
13 years 5 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
METRICS
2005
IEEE
13 years 10 months ago
Can We Teach Empirical Software Engineering?
We report about an empirical software engineering course for PhD students. We introduce its syllabus and two different pedagogical strategies. The first strategy is based on indiv...
Maria Letizia Jaccheri, Thomas Østerlie
CLEIEJ
2010
13 years 2 months ago
Design, Implementation and Use of a Remote Network Lab with Multiple Users Support as an Aid Teaching Computer Networks
This article presents the design, implementation and use of a remote network lab with multiple users support as an aid to teaching computer networks. The purpose is to enable mult...
Marco Aravena Vivar, Cristian Rodriguez, Andres Ra...
SIGCSE
1998
ACM
125views Education» more  SIGCSE 1998»
13 years 9 months ago
Design patterns: an essential component of CS curricula
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with litt...
Owen L. Astrachan, W. Garrett Mitchener, Geoffrey ...