This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
We report about an empirical software engineering course for PhD students. We introduce its syllabus and two different pedagogical strategies. The first strategy is based on indiv...
This article presents the design, implementation and use of a remote network lab with multiple users support as an aid to teaching computer networks. The purpose is to enable mult...
Marco Aravena Vivar, Cristian Rodriguez, Andres Ra...
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with litt...
Owen L. Astrachan, W. Garrett Mitchener, Geoffrey ...