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CSCW
2006
ACM
13 years 10 months ago
Spatiality in videoconferencing: trade-offs between efficiency and social presence
In this paper, we explore ways to combine the video of a remote person with a shared tabletop display to best emulate face-to-face collaboration. Using a simple photo application ...
Jörg Hauber, Holger Regenbrecht, Mark Billing...
TOG
2008
106views more  TOG 2008»
13 years 6 months ago
BSGP: bulk-synchronous GPU programming
We present BSGP, a new programming language for general purpose computation on the GPU. A BSGP program looks much the same as a sequential C program. Programmers only need to supp...
Qiming Hou, Kun Zhou, Baining Guo
CG
2005
Springer
13 years 6 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
MM
2005
ACM
219views Multimedia» more  MM 2005»
13 years 11 months ago
Pervasive views: area exploration and guidance using extended image media
This work achieves full registration of scenes in a large area and creates visual indexes for visualization in a digital city. We explore effective mapping, indexing, and display ...
Jiang Yu Zheng, Xiaolong Wang
VISSYM
2004
13 years 7 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci