An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Temporal segmentation of facial gestures in spontaneous facial behavior recorded in real-world settings is an important, unsolved, and relatively unexplored problem in facial imag...
Fernando De la Torre, Joan Campoy, Zara Ambadar, J...
Abstract. This paper presents a unified approach to crowd segmentation. A global solution is generated using an Expectation Maximization framework. Initially, a head and shoulder d...
Gianfranco Doretto, Jens Rittscher, Nils Krahnstoe...