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» Perceptually Guided Polygon Reduction
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TVCG
2008
103views more  TVCG 2008»
13 years 4 months ago
Perceptually Guided Polygon Reduction
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
Lijun Qu, Gary W. Meyer
SI3D
2003
ACM
13 years 10 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
SI3D
2006
ACM
13 years 10 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
ICMCS
2005
IEEE
90views Multimedia» more  ICMCS 2005»
13 years 10 months ago
Area of surface as a basis for vertex removal based mesh simplification
A new, area-based mesh simplification algorithm is described. The proposed algorithm removes the center vertex of a polygon which consists of n ≥ 3 faces and represents that po...
Insu Park, Shahram Shirani, David W. Capson
AFRIGRAPH
2006
ACM
13 years 10 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers