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ICALT
2006
IEEE
13 years 9 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
IV
2007
IEEE
160views Visualization» more  IV 2007»
13 years 10 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
IV
2006
IEEE
98views Visualization» more  IV 2006»
13 years 9 months ago
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimen...
Malcolm Pumpa, Theodor G. Wyeld
CSCW
2010
ACM
14 years 14 days ago
Communication, collaboration, and bugs: the social nature of issue tracking in small, collocated teams
Issue tracking systems help organizations manage issue reporting, assignment, tracking, resolution, and archiving. Traditionally, it is the Software Engineering community that res...
Dane Bertram, Amy Voida, Saul Greenberg, Robert Wa...