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» Persistent Objects and Capabilities in Timor
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TON
2010
157views more  TON 2010»
12 years 12 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
13 years 10 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
CHI
2007
ACM
14 years 5 months ago
InkSeine: In Situ search for active note taking
Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands co...
Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick...
ICC
2007
IEEE
119views Communications» more  ICC 2007»
13 years 11 months ago
Study of Best-Effort VoIP Handovers between WLAN and EVDO Networks
The IEEE 802.11 based Wireless LANs (WLANs) have emerged as a viable technology for supporting real-time applications such as Voice over IP (VoIP). Even the Personal Digital Assist...
Amit P. Jardosh, Rajeev Koodli, Tat Chan
SIGCOMM
2004
ACM
13 years 10 months ago
A layered naming architecture for the internet
Currently the Internet has only one level of name resolution, DNS, which converts user-level domain names into IP addresses. In this paper we borrow liberally from the literature ...
Hari Balakrishnan, Karthik Lakshminarayanan, Sylvi...