As the Internet population grows, not only computers but household electric appliances, such as VCRs and a refrigerators, will become connected to a network. The demand of connecti...
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Abstract: We propose a new system that is able to handle the entire Personal Dataspace of a user. A Personal Dataspace includes all data pertaining to a user on all his disks and o...
Jens-Peter Dittrich, Lukas Blunschi, Markus Fä...
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Miran Mosmondor, Tomislav Kosutic, Igor S. Pandzic