—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified ...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Ellipsoids are important primitives used in visualization and modeling, where often a larger number of ellipsoids have to be displayed in real-time. The standard approach of tesse...
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...