The distribution of geometric features is anisotropic by its nature. Intrinsic properties of surfaces such as normal curvatures, for example, varies with direction. In this paper ...
We present a system for fast model-based segmentation and 3D pose
estimation of specular objects using appearance based specular
features. We use observed (a) specular reflection...
In this paper, we propose a new method to construct an edge-preserving filter which has very similar response to the bilateral filter. The bilateral filter is a normalized convolu...
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
A new geometry-based finite difference method for a fast and reliable detection of perceptually salient curvature extrema on surfaces approximated by dense triangle meshes is pro...
Shin Yoshizawa, Alexander G. Belyaev, Hideo Yokota...