Sciweavers

4 search results - page 1 / 1
» Pex4Fun: Teaching and learning computer science via social g...
Sort
View
CSEE
2011
Springer
12 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
DIS
2007
Springer
13 years 11 months ago
Positivism Against Constructivism: A Network Game to Learn Epistemology
As mentioned in French secondary school official texts, teaching science implies teaching scientific process. This poses the problem of how to teach epistemology, as traditional sc...
Hélène Hagège, Christopher Da...

Lab
667views
14 years 2 months ago
Digital Systems and Media Computing Laboratory - DSMC
The Digital Systems and Media Computing Laboratory (DSMC Lab) was established in the end of 2002 and is located in Patras, Greece. DSMC operates under the School of Sciences and Te...
ATAL
2009
Springer
13 years 11 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski