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» Phase Based Modelling of Dynamic Textures
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EGH
2003
Springer
13 years 11 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
ECCV
2002
Springer
14 years 7 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
ICPR
2006
IEEE
14 years 7 months ago
View Dependent Enhancement of the Dynamic Range of Video
There are many applications for computer vision where a scene observed contains a wide range of brightness. Often, the low dynamic range of a camera limits the accuracy of informa...
Matti Niskanen
ICIP
2003
IEEE
14 years 7 months ago
Estimation of cardiac phases in echographic images using multiple models
This paper presents an algorithm for tracking the left ventricle in echocardiographic sequences, using multiple models. The use of multiple dynamic models is appropriate since the...
Jacinto C. Nascimento, Jorge S. Marques, Joã...
CVPR
2010
IEEE
14 years 2 months ago
Clustering Dynamic Textures with the Hierarchical EM Algorithm
The dynamic texture (DT) is a probabilistic generative model, defined over space and time, that represents a video as the output of a linear dynamical system (LDS). The DT model ...
Antoni Chan, Emanuele Coviello, Gert Lanckriet