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TOG
2008
82views more  TOG 2008»
13 years 4 months ago
Phong Tessellation
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mappi...
Tamy Boubekeur, Marc Alexa
SIGGRAPH
1995
ACM
13 years 8 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy