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WACV
2005
IEEE
13 years 11 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
CGF
2010
198views more  CGF 2010»
13 years 5 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
VISUALIZATION
2005
IEEE
13 years 11 months ago
Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds
This paper presents a novel approach for surface reconstruction from point clouds. The proposed technique is general in the sense that it naturally handles both manifold and non-m...
Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman
CGF
2005
138views more  CGF 2005»
13 years 5 months ago
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
This paper describes a method to obtain a closed surface that approximates a general 3D data point set with non-uniform density. Aside from the positions of the initial data point...
Jordi Esteve, Pere Brunet, Alvar Vinacua
CGF
2008
98views more  CGF 2008»
13 years 5 months ago
Surface Reconstruction from Unorganized Point Data with Quadrics
We present a reverse engineering method for constructing a surface approximation scheme whose input is a set of unorganized noisy points in space and whose output is a set of quad...
Marek Vanco, Bernd Hamann, Guido Brunnett