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» Photon mapping on programmable graphics hardware
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EH
2004
IEEE
131views Hardware» more  EH 2004»
13 years 9 months ago
Swarm Intelligence for Digital Circuits Implementation on Field Programmable Gate Arrays Platforms
Field programmable gate arrays (FPGAs) are becoming increasingly important implementation platforms for digital circuits. One of the necessary requirements to effectively utilize ...
Ganesh K. Venayagamoorthy, Venu G. Gudise
GRAPHITE
2006
ACM
14 years 15 hour ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
CGF
2002
156views more  CGF 2002»
13 years 5 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
13 years 9 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
RT
2001
Springer
13 years 10 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...