Sciweavers

39 search results - page 3 / 8
» Physical simulation for probabilistic motion tracking
Sort
View
TOG
2008
154views more  TOG 2008»
13 years 5 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
13 years 12 months ago
Markerless human motion tracking with a flexible model and appearance learning
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
Florian Hecht, Pedram Azad, Rüdiger Dillmann
VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
13 years 4 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
CORR
2010
Springer
138views Education» more  CORR 2010»
13 years 5 months ago
A Framework for Interactive Work Design based on Digital Work Analysis and Simulation
Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operat...
Liang Ma, Wei Zhang, Huanzhang Fu, Yang Guo, Damie...
ICMCS
2010
IEEE
176views Multimedia» more  ICMCS 2010»
13 years 3 months ago
LCD motion blur modeling and simulation
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are oft...
Stanley H. Chan, Truong Q. Nguyen