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» Physically Based, Self-Organizing Cellular Automata
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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
13 years 10 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
ICS
2010
Tsinghua U.
14 years 2 months ago
Cryptography by Cellular Automata or How Fast Can Complexity Emerge in Nature?
Computation in the physical world is restricted by the following spatial locality constraint: In a single unit of time, information can only travel a bounded distance in space. A ...
Benny Applebaum, Yuval Ishai, Eyal Kushilevitz
DIGITEL
2007
IEEE
13 years 11 months ago
A Brief Survey of Distributed Computational Toys
Distributed Computational Toys are physical artifacts that function based on the coordination of more than one computing device. Often, these toys take the form of a microcontroll...
Eric Schweikardt, Mark D. Gross
ACRI
2004
Springer
13 years 10 months ago
Applying Cell-DEVS in 3D Free-Form Shape Modeling
Modeling free-form shapes in 3D spaces based on strict physical laws require a considerable amount of computation time. Previous experiences with Cellular Automata demonstrated sub...
Pengfei Wu, Xiuping Wu, Gabriel A. Wainer
WADS
2007
Springer
130views Algorithms» more  WADS 2007»
13 years 11 months ago
Approximating the Maximum Sharing Problem
In the maximum sharing problem (MS), we want to compute a set of (non-simple) paths in an undirected bipartite graph covering as many nodes as possible of the first layer of the ...
Amitabh Chaudhary, Danny Z. Chen, Rudolf Fleischer...