Sciweavers

2114 search results - page 4 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
CVPR
2000
IEEE
13 years 10 months ago
Multiscale Combination of Physically-Based Registration and Deformation Modeling
1 In this paper we present a novel multiscale approach to recovery of nonrigid motion from sequences of registered intensity and range images. The main idea of our approach is that...
Leonid V. Tsap, Dmitry B. Goldgof, Sudeep Sarkar
CGI
1998
IEEE
13 years 10 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
SIGGRAPH
2010
ACM
13 years 10 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
PG
1998
IEEE
13 years 10 months ago
General Constrained Deformations based on Generalized Metaballs
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
Xiaogang Jin, Youfu Li, Qunsheng Peng
MICCAI
1999
Springer
13 years 10 months ago
3D Image Matching Using a Finite Element Based Elastic Deformation Model
We present a new approach for the computation of the deformation field between three dimensional (3D) images. The deformation field minimizes the sum of the squared differences b...
Matthieu Ferrant, Simon K. Warfield, Charles R. G....