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» Physically Based Motion Transformation
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SIGGRAPH
1999
ACM
13 years 8 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
SIGGRAPH
2010
ACM
13 years 8 months ago
Sampling-based contact-rich motion control
Human motions are the product of internal and external forces, but these forces are very difficult to measure in a general setting. Given a motion capture trajectory, we propose ...
Libin Liu, KangKang Yin, Michiel van de Panne, Tia...
CGF
2006
139views more  CGF 2006»
13 years 4 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
CA
2002
IEEE
13 years 9 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
SIGGRAPH
2003
ACM
13 years 9 months ago
Cloth motion capture
Recent years have seen an increased interest in motion capture systems. Current systems, however, are limited to only a few degrees of freedom, so that effectively only the motion...
David Pritchard, Wolfgang Heidrich