Abstract. This paper presents a technique for estimating the threedimensional velocity vector field that describes the motion of each visible scene point (scene flow). The techniqu...
Andreas Wedel, Clemens Rabe, Tobi Vaudrey, Thomas ...
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
This paper describes an idea of recognizing the human face in the presence of strong facial expressions using model based approach. The features extracted for the face image sequen...
Zahid Riaz, Christoph Mayer, Matthias Wimmer, Mich...