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APPROX
2008
Springer
83views Algorithms» more  APPROX 2008»
13 years 7 months ago
Sampling Hypersurfaces through Diffusion
Abstract. We are interested in efficient algorithms for generating random samples from geometric objects such as Riemannian manifolds. As a step in this direction, we consider the ...
Hariharan Narayanan, Partha Niyogi
CGF
2008
165views more  CGF 2008»
13 years 5 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
SAC
2008
ACM
13 years 4 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...