We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...