Tangible User Interfaces are well-suited to handling threedimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to lo...
Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Va...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
Interaction with a remote team of robots in real time is a difficult human-robot interaction (HRI) problem exacerbated by the complications of unpredictable realworld environments...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...