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» PixelFlow: high-speed rendering using image composition
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SIGGRAPH
1992
ACM
13 years 8 months ago
PixelFlow: high-speed rendering using image composition
We describe PixelFlow, an architecture for high-speed image generation that overcomes the transformation- and frame-buffer
Steven Molnar, John G. Eyles, John Poulton
ICML
2005
IEEE
14 years 5 months ago
High speed obstacle avoidance using monocular vision and reinforcement learning
We consider the task of driving a remote control car at high speeds through unstructured outdoor environments. We present an approach in which supervised learning is first used to...
Jeff Michels, Ashutosh Saxena, Andrew Y. Ng
VRST
2000
ACM
13 years 9 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
PVG
2003
IEEE
212views Visualization» more  PVG 2003»
13 years 10 months ago
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering offers a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers con...
Aleksander Stompel, Kwan-Liu Ma, Eric B. Lum, Jame...
SI3D
1995
ACM
13 years 8 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...