Sciweavers

90 search results - page 16 / 18
» Planning-Based Control of Interface Animation
Sort
View
SIGGRAPH
2000
ACM
13 years 10 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
VRIPHYS
2010
13 years 25 days ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
ISVC
2009
Springer
14 years 21 days ago
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
Younghui Kim, Junyong Noh
GW
2005
Springer
141views Biometrics» more  GW 2005»
13 years 11 months ago
From Acoustic Cues to an Expressive Agent
This work proposes a new way for providing feedback to expressivity in music performance. Starting from studies on the expressivity of music performance we developed a system in wh...
Maurizio Mancini, Roberto Bresin, Catherine Pelach...
SI3D
2003
ACM
13 years 11 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher