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» Planning-Based Control of Interface Animation
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CA
2002
IEEE
13 years 9 months ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann
CA
1999
IEEE
13 years 9 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
TOG
2008
154views more  TOG 2008»
13 years 4 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
IUI
2009
ACM
13 years 9 months ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...
IPPS
1994
IEEE
13 years 8 months ago
Toward Flexible Control of the Temporal Mapping from Concurrent Program Events to Animations
As parallel and distributed computers become more widely available and used, the already important process of understanding and debugging concurrent programs will take on even gre...
Eileen Kraemer, John T. Stasko