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» Playing Hybrid Games with KeYmaera
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CADE
2012
Springer
11 years 7 months ago
Playing Hybrid Games with KeYmaera
We propose a new logic, called differential dynamic game logic (dDGL), that adds several game constructs on top of differential dynamic logic (dL) so that it can be used for hybr...
Jan-David Quesel, André Platzer
HCI
2007
13 years 6 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
DIGRA
2005
Springer
13 years 10 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
IJCAI
2007
13 years 6 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
DIGRA
2003
Springer
13 years 10 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...