Sciweavers

201 search results - page 1 / 41
» Playing in a Virtual World: Exploration and Aspects of Play
Sort
View
ICAT
2007
IEEE
13 years 11 months ago
Playing in a Virtual World: Exploration and Aspects of Play
My research is concerned with ‘explorable virtual worlds’, usually those that are ‘artworks’, dealing with aesthetic and affective domains. Whilst developing theoretical e...
Alison Gazzard
GI
2008
Springer
13 years 5 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
DIGRA
2005
Springer
13 years 10 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin
DIGRA
2005
Springer
13 years 10 months ago
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds
Talking about games refers in today’s world often to the play of audio-visual computer games. Since their
Niklas Röber, Maic Masuch
IWEC
2010
13 years 6 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz