Sciweavers

302 search results - page 1 / 61
» Playing with Rules
Sort
View
AAAI
2012
11 years 7 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
PUC
2010
118views more  PUC 2010»
13 years 3 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
DALT
2009
Springer
13 years 11 months ago
Playing with Rules
Abstract. In this paper we revisit Logic Programming under the answer-set semantics - or Answer-Set Programming - and its extension Evolving Logic Programming, two languages that u...
João Leite
EXTREME
2003
ACM
13 years 9 months ago
Playing by the rules
C. M. Sperberg-McQueen