A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
This paper considers the problem of optimal and competitive wireless access for data streaming over vehicleto-roadside (V2R) communication. In a service area, the onboard units (OB...
We consider multi-agent systems whose agents compete for resources by striving to be in the minority group. The agents adapt to the environment by reinforcement learning of the pr...