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SIBGRAPI
2007
IEEE
13 years 11 months ago
Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
Erik W. Anderson, Steven P. Callahan, Carlos Eduar...
ICCS
2004
Springer
13 years 10 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
PG
2003
IEEE
13 years 10 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
CGI
2006
IEEE
13 years 11 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...