This paper investigates the existence conditions of cusp points in the design parameter space of the RPR-2PRR parallel manipulators. Cusp points make possible non-singular assembly...
Guillaume Moroz, Damien Chablat, Philippe Wenger, ...
Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-andclick interaction usin...
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppi...
We propose test-based pointcuts, a novel pointcut mechanism for AspectJ-like aspect-oriented programming languages. The idea behind the test-based pointcuts is to specify join poi...
The goal of active learning is to determine the locations of training input points so that the generalization error is minimized. We discuss the problem of active learning in line...
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...