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TOG
2002
148views more  TOG 2002»
13 years 4 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
WSCG
2004
152views more  WSCG 2004»
13 years 5 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
13 years 11 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
SI3D
2010
ACM
13 years 8 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
13 years 10 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...