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» Polygonal mesh watermarking using Laplacian coordinates
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GRAPHICSINTERFACE
2003
13 years 7 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
CG
2006
Springer
13 years 5 months ago
Interactive mesh deformation using equality-constrained least squares
Mesh deformation techniques that preserve the differential properties have been intensively studied. In this paper, we propose an equality-constrained least squares approach for s...
H. Masuda, Y. Yoshioka, Y. Furukawa
CAGD
2005
116views more  CAGD 2005»
13 years 5 months ago
A sharpness dependent filter for mesh smoothing
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Chun-Yen Chen, Kuo-Young Cheng
GMP
2003
IEEE
13 years 11 months ago
Extensible Point Location Algorithm
We present a general walk-through point location algorithm for use with general polyhedron lattices and polygonal meshes assuming the usage of nothing more than a simple linked li...
Rashmi Sundareswara, Paul R. Schrater
CGF
2008
217views more  CGF 2008»
13 years 5 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick