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» Polygonization of volumetric reconstructions from silhouette...
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ICIP
2005
IEEE
13 years 11 months ago
An active volumetric model for 3D reconstruction
—In this paper, we present an active volumetric model (AVM) for 3D reconstruction from multiple calibrated images of a scene. The AVM is a physically motivated 3D deformable mode...
Xin Liu, Hongxun Yao, Xilin Chen, Wen Gao
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
13 years 10 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
SIBGRAPI
1999
IEEE
13 years 9 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
ICCV
2003
IEEE
14 years 7 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
CVPR
2005
IEEE
14 years 7 months ago
Full Body Tracking from Multiple Views Using Stochastic Sampling
We present a novel approach for full body pose tracking using stochastic sampling. A volumetric reconstruction of a person is extracted from silhouettes in multiple video images. ...
Roland Kehl, Matthieu Bray, Luc J. Van Gool