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GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
14 years 1 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
SIAMSC
2008
192views more  SIAMSC 2008»
13 years 9 months ago
Surface Mesh Smoothing, Regularization, and Feature Detection
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
Hui Huang, Uri M. Ascher
VISUALIZATION
2000
IEEE
14 years 1 months ago
Polyhedral modeling
Polyhedral meshes are used for visualization, computer graphics or geometric modeling purposes and result from many applications like iso-surface extraction, surface reconstructio...
Georges-Pierre Bonneau, Stefanie Hahmann
COMPGEOM
2003
ACM
14 years 2 months ago
Restricted delaunay triangulations and normal cycle
We address the problem of curvature estimation from sampled smooth surfaces. Building upon the theory of normal cycles, we derive a definition of the curvature tensor for polyhed...
David Cohen-Steiner, Jean-Marie Morvan
SIGGRAPH
1994
ACM
14 years 1 months ago
Smooth spline surfaces over irregular meshes
An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regu...
Charles T. Loop