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GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
13 years 9 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
SIAMSC
2008
192views more  SIAMSC 2008»
13 years 4 months ago
Surface Mesh Smoothing, Regularization, and Feature Detection
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
Hui Huang, Uri M. Ascher
VISUALIZATION
2000
IEEE
13 years 9 months ago
Polyhedral modeling
Polyhedral meshes are used for visualization, computer graphics or geometric modeling purposes and result from many applications like iso-surface extraction, surface reconstructio...
Georges-Pierre Bonneau, Stefanie Hahmann
COMPGEOM
2003
ACM
13 years 10 months ago
Restricted delaunay triangulations and normal cycle
We address the problem of curvature estimation from sampled smooth surfaces. Building upon the theory of normal cycles, we derive a definition of the curvature tensor for polyhed...
David Cohen-Steiner, Jean-Marie Morvan
SIGGRAPH
1994
ACM
13 years 9 months ago
Smooth spline surfaces over irregular meshes
An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regu...
Charles T. Loop