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» Pose Controlled Physically Based Motion
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TOG
2008
106views more  TOG 2008»
13 years 4 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
ECCV
2010
Springer
13 years 10 months ago
Human Attributes from 3D Pose Tracking
We show that, from the output of a simple 3D human pose tracker one can infer physical attributes (e.g., gender and weight) and aspects of mental state (e.g., happiness or sadness)...
CGF
2010
163views more  CGF 2010»
13 years 5 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
TOG
2008
154views more  TOG 2008»
13 years 4 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
ICVGIP
2004
13 years 6 months ago
Markerless Motion Capture from Monocular Videos
We present a method to determine the 3D spatial locations of joints of a human body from a monocular video sequence of a Bharatanatyam dance. The proposed method uses domain speci...
Vishal Mamania, Appu Shaji, Sharat Chandran