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» Practical Character Physics for Animators
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ECSCW
2003
13 years 6 months ago
Supporting Collaboration Ubiquitously: An Augmented Learning Environment for Architecture Students
While CSCW research has mostly been focusing on desktop applications there is a growing interest on ubiquitous and tangible computing. We present ethnographic fieldwork and prototy...
Giulio Iacucci, Ina Wagner
CGI
2000
IEEE
13 years 10 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
TOG
2012
232views Communications» more  TOG 2012»
11 years 7 months ago
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...
Igor Mordatch, Emanuel Todorov, Zoran Popovic
TOG
2002
82views more  TOG 2002»
13 years 5 months ago
Stable but responsive cloth
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Kwang-Jin Choi, Hyeong-Seok Ko
CHI
2009
ACM
14 years 6 months ago
Learning how: the search for craft knowledge on the internet
Communicating the subtleties of a craft technique, like putting a zipper into a garment or throwing a clay pot, can be challenging even when working side by side. Yet HowTo conten...
Cristen Torrey, Elizabeth F. Churchill, David W. M...